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iDANCE Brings Active Games to Schools

iDANCE Brings Active Games to Schools images: POSITIVE GAMING, EXERGAME FITNESS, HITECH FITNESS 

Positive Gaming's iDANCE has proven very successful in improving participation levels in PE classes and engaging children in physical activity through fun active dance games.

iDANCE, the popular multiplayer machine dance concept developed by Positive Gaming, has had a lot of success with school-age children, encouraging them to take part in a vigorous physical activity more often and to experience it as a fun, competitive game. The interactive dance system was designed for professional use and has been used in schools, children's play centres, fitness clubs and family entertainment centres around the world.

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iDANCE can easily be integrated into the classroom, PE classes, and various extracurricular programs and special events. It makes PE programs more exciting, increasing participation, and can be a powerful tool for obesity prevention among students. Depending on game level, iDANCE delivers moderate to vigorous exercise and can help with weight loss. As it is designed for use with large groups, it can also encourage children to engage in team sports and other forms of group exercise.

idance active games schools

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idance active games schoolsidance active games schools

iDANCE has a wide range of benefits for children. In addition to improving their balance, endurance, agility, speed, coordination, sense of rhythm and overall cardiovascular fitness and health, the dance game supports sensory motor learning, social development and good emotional health in children. As a form of exercise that challenges both physical and perceptual skills, iDANCE can improve children's estimation, cognitive skills and attention capacity. Exercise affects how the brain develops and can also enhance learning and memory, ultimately improving children's academic performance.

idance active games schools

idance active games schoolsidance active games schools

When used in schools, iDANCE is an excellent alternative to traditional forms of exercise as it motivates children to get their recommended hour of exercise each day by dancing and playing with their friends. The video game aspect makes iDANCE particularly appealing to the younger generation, especially to children raised on sedentary video games, who have little to no interest in physical activity. The gaming element shifts the focus from the physical effort required to the score, which helps eliminate any self-awareness that children may experience in competitive sports.

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iDANCE is used in primary schools, high schools, colleges and other educational institutions worldwide.

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